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AG200T8-D64
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AG200T8-D64
Overview
Specification
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FAQ
Support
GPU (Graphics Processing Unit)
Xabre 200 AGP 8X 256bit graphic accelerator
Built-in programmable 24bit true-color RAMDAC, up to 375MHz pixel clock
AGP Interface
Supports AGP 3.0 compliant configuration setting
Supports AGP 8X with 16 stages pipeline full side band function
Video Accelerator
MPEG-2 MP@ML standards compliant
Built-in motion compensation logic
Supports up to 20Mbit/sec bit rate decoding
Direct DVD to TV playback
Supports single video windows with overlay function
Supports YUV-to-RGB color space conversion
Supports graphics and video overlay function
Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format
Supports down scaling function and scaling vector as 1/2, 1/4
Supports de-interlaced and 1/2 down scaling function
Supports DVD sub-picture playback overlay
Built-in independent Gamma correction RAM
Supports Direct Draw Drivers
Display Memory
Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)
I/O Interface
1 VGA connector
1 S-Video and 1 composite connector for TV-OUT
1 3D VR glasses connector
Resolution
Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI
Supports virtual screen up to 4096x4096
Form Factor
174mm x 95mm
Driver
Support Windows 98SE/Me/2000/XP
DirectX & OpenGL compatible
3D Engine Features
Supports DirectX 8.1
Supports pixel shader version 1.3
Supports AGP 8X for texture/vertex fetch
Built-in 32bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine
Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)
Supports up to 2048 x 2048 texture size
Built-in hardware stereo auto rendering engine
Supports 2X/4X full scene anti-aliasing
Up to 200MHz 3D engine/memory clock
2D Engine Features
Built-in Hardware Command Queue
Built-in Direct Draw Accelerator
Built-in an 1T 128bit BITBLT graphics engine
Supports memory-mapped, zero wait-state, burst engine write
Built-in 64x64x2 bit-mapped hardware cursor
Built-in 64x64x16 bit-mapped color hardware cursor
64MB (optional 128MB) frame buffer with linear addressing
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