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  • GPU (Graphics Processing Unit)
    • Xabre 200 AGP 8X 256bit graphic accelerator
    • Built-in programmable 24bit true-color RAMDAC, up to 375MHz pixel clock
  • AGP Interface
    • Supports AGP 3.0 compliant configuration setting
    • Supports AGP 8X with 16 stages pipeline full side band function
  • Video Accelerator
    • MPEG-2 MP@ML standards compliant
    • Built-in motion compensation logic
    • Supports up to 20Mbit/sec bit rate decoding
    • Direct DVD to TV playback
    • Supports single video windows with overlay function
    • Supports YUV-to-RGB color space conversion
    • Supports graphics and video overlay function
    • Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format
    • Supports down scaling function and scaling vector as 1/2, 1/4
    • Supports de-interlaced and 1/2 down scaling function
    • Supports DVD sub-picture playback overlay
    • Built-in independent Gamma correction RAM
    • Supports Direct Draw Drivers
  • Display Memory
    • Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)
  • I/O Interface
    • 1 VGA connector
    • 1 S-Video and 1 composite connector for TV-OUT
    • 1 3D VR glasses connector
  • Resolution
    • Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI
    • Supports virtual screen up to 4096x4096
  • Form Factor
    • 174mm x 95mm
  • Driver
    • Support Windows 98SE/Me/2000/XP
    • DirectX & OpenGL compatible
  • 3D Engine Features
    • Supports DirectX 8.1
    • Supports pixel shader version 1.3
    • Supports AGP 8X for texture/vertex fetch
    • Built-in 32bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine
    • Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)
    • Supports up to 2048 x 2048 texture size
    • Built-in hardware stereo auto rendering engine
    • Supports 2X/4X full scene anti-aliasing
    • Up to 200MHz 3D engine/memory clock
  • 2D Engine Features
    • Built-in Hardware Command Queue
    • Built-in Direct Draw Accelerator
    • Built-in an 1T 128bit BITBLT graphics engine
    • Supports memory-mapped, zero wait-state, burst engine write
    • Built-in 64x64x2 bit-mapped hardware cursor
    • Built-in 64x64x16 bit-mapped color hardware cursor
    • 64MB (optional 128MB) frame buffer with linear addressing

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